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      <title>RunUO Documentation - Class Overview - NinjaWeapon</title>
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      <h4><a href="../namespaces/Server.Items.html">Back to Server.Items</a></h4>
      <h2>NinjaWeapon</h2>
<h4>Nested Types: <!-- DBG-4 --><a href="LoadEntry.html">LoadEntry</a>, <!-- DBG-4 --><a href="UnloadEntry.html">UnloadEntry</a></h4>
      (<font color="blue">static</font>) <font color="blue">void</font> AttemptShoot( <!-- DBG-0 --><a href="PlayerMobile.html">PlayerMobile</a> from, <!-- DBG-0 --><a href="INinjaWeapon.html">INinjaWeapon</a> weapon )<br>
      (<font color="blue">static</font>) <font color="blue">bool</font> CanUseWeapon( <!-- DBG-0 --><a href="PlayerMobile.html">PlayerMobile</a> from, <!-- DBG-0 --><a href="INinjaWeapon.html">INinjaWeapon</a> weapon )<br>
      (<font color="blue">static</font>) <font color="blue">bool</font> CombatCheck( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> attacker, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> defender )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> ConsumeUse( <!-- DBG-0 --><a href="INinjaWeapon.html">INinjaWeapon</a> weapon )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> OnHit( <font color="blue">object</font>[] states )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> OnTarget( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <font color="blue">object</font> targeted, <!-- DBG-0 --><a href="INinjaWeapon.html">INinjaWeapon</a> weapon )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> Reload( <!-- DBG-0 --><a href="PlayerMobile.html">PlayerMobile</a> from, <!-- DBG-0 --><a href="INinjaWeapon.html">INinjaWeapon</a> weapon, <!-- DBG-0 --><a href="INinjaAmmo.html">INinjaAmmo</a> ammo )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> ResetUsing( <!-- DBG-0 --><a href="PlayerMobile.html">PlayerMobile</a> from )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> Shoot( <!-- DBG-0 --><a href="PlayerMobile.html">PlayerMobile</a> from, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> target, <!-- DBG-0 --><a href="INinjaWeapon.html">INinjaWeapon</a> weapon )<br>
      (<font color="blue">static</font>) <font color="blue">void</font> Unload( <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from, <!-- DBG-0 --><a href="INinjaWeapon.html">INinjaWeapon</a> weapon )<br>
      (<font color="blue">static</font>) <font color="blue">bool</font> WeaponIsValid( <!-- DBG-0 --><a href="INinjaWeapon.html">INinjaWeapon</a> weapon, <!-- DBG-0 --><a href="Mobile.html">Mobile</a> from )<br>
      (<font color="blue">ctor</font>) NinjaWeapon()<br>
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